| Equipment |
Cost |
Description |
| Above Average Weapons |
15 |
Unit deals 20% more damage |
| Quality Weapons |
40 |
Unit deals 40% more damage |
| Magical Weapons |
30 |
Unit damage type becomes Magic |
| Artifact Weapons |
100 |
Unit deals double damage |
| Above Average Armor |
15 |
Unit receives 20% less physical damage |
| Quality Armor |
40 |
Unit receives 40% less physical damage |
| Magical Armor |
30 |
Unit receives 50% less magical damage |
| Artifact Armor |
100 |
Unit receives
75% less physical and magical damage |
| Minor Focii |
20 |
Unit deals 20% more magical damage |
| Average Focii |
50 |
Unit deals 40% more magical damage |
| Ancient Focii |
100 |
Unit deals double magic damage |
| Dragoon Boots |
30 |
See Footnote 5 |
| Genji Gloves |
50 |
Unit gains one action |
| Sprint Shoes |
20 |
Unit cannot be mounted. Unit movement increases by one
space. |
| Footnotes -- |
|
1: (Amaze-People Blessing) |
|
All allied units within two spaces of the user have a 50% chance of
improving
morale one step. All enemy units within two spaces of the
user have a 50%
change of having morale drop one step. |
|
2: (Poison Blessing) |
|
One enemy unit within two spaces of the user becomes
poisoned for 1d10 rounds.
Each round a poisoned unit loses 1d5%
HP. |
|
3: (Dark Blessing) |
|
One enemy unit within two spaces of the
user becomes blinded for 1d10 rounds.
While Dark is in effect, the unit
deals 75% less physical damage. |
|
4: (Mute Blessing) |
|
One enemy unit
within three spaces of the user becomes muted for 1d10 rounds. While
Mute is in effect, the unit deals 75% less magical damage. |
|
5: (Dragoon Boots) |
|
Unit cannot be mounted. Unit may move as though it had the
Flying ability. If it
does, the unit may do nothing on the next turn.
If, at the end of that turn, they are
next to a unit they may attack
that unit, dealing 50% more damage. |