by dark » Tue Dec 05, 2017 2:23 pm
While we're on the subject of weaponry, it would be rather nice if you could be vaguely effective in combat with weapons.
At the moment it seems that trying to get by with a weapon and without the bonus unarmed feats just causes huge amounts of problems, and gets your character screwed (literally and often), eg, the extra weight of the weapon and space it takes up in your inventory, plus the fact that weapons in general just aren't half as good as a fully pumped up player with martial artist, blackbelt and natural armaments (especially since those feets go off dexterity and players with high dex will do better anyway).
I'd therefore suggest firstly that the weight of any objects your character is actually wearing/wieldingbe be deducted from their total inventory, weight, after all, the game's text represents inventory space as what is put in a backpack, and manifestly if your wearing armour and carrying a weapon those won't be in your backpack.
Secondly, I'd suggest that players with martial artest etc don't be allowed to wear armour so take more damage on the occasion they get hit (after all one can't really imagine Bruce lee as a walking tank).
thirdly, I'd suggest some feets be added to the game to give weapon users a bit of advantage, especially feets working in stats other than dex for example:
>15 perception weakpoint: players can spot their opponents weak points and increase damage by striking at them.
15 intelligence prediction: Players can predict their opponents' attacks ando occasionally evade oncoming blows.
15 charisma flirt: Players can flash their dong/slot/knockers at their opponent, destracting them with sexual desire at a crucial moment and letting the player get in a lucky hit (works better if the player has higher libido), this could also go some way to the aforementioned teasing mechanic.
It would also be nice if some the random mutation items in the game could have combat uses as well, either healing or buffing the player in cases such as gryphon milk (I get the impression mutation works pretty quickly), or being used directly against enemies, after all being sprayed with centaur come in the face would be pretty distracting, and I'm sure that wyvern goo or blobs of gel could be used to stick your enemies up for a round, ---- though of course handling such dangerous substances might have a chance of back firing and mutating the player as well.