Kln95130 wrote:Okay, so after some rewriting and testing, here is the second version of the Monkey King.
Among other things, there are :
* an alternative intro if the player has a MK body
* the player can choose a "soft" or "hard" victory scenes, which influences the next intro
* an alternative loss scene, and variations with anal in the loss scenes
* Preference check for gender change
I'm sure there is still a lot I can do, like an idea I have about how much you go hard or soft on him influencing more things, but is the current result satisfying for you?
I did a quick scan through of your submission and I have a couple of points to raise and have made a few adjustments.
- The preference check for gender change should not be done as part of the initial table creation. While this would mean it need only be done once, it does not allow for that preference to ever change. Should someone start the game with a given preference or none at all, but then later change it through use of the Vet Supplies event at the Zoo or some other occurrence, your code would not be able to correct for this. As such, this is why it is always placed in the description section for the creature. Any such setup material should go there for a creature, as it's pretty much the first thing processed at the start of any fight. I've made this adjustment.
- I'm curious why some of his dialog is in italics. I'm guessing it has something to do with that 'regal voice' thing you mention on occasion, but it may need a little added clarification (first usage for any scene with it) or it can be switched to match the formatting of the rest of the game and rely more fully on descriptive text on how he's talking/acting, either emphasizing when he's using it with added bravado or it's slipped entirely because you've thrown him off his game.
- Another location which might be more suitable for him would be the Urban Forest, being a monkey and all that, though that one has a high density of high level males already.
- I've renamed the infection name simply to "Monkey", as the player isn't themselves becoming the Monkey King. By referring to the Monkey King as such during the scenes, that remains established, but the player isn't becoming him or another Monkey King themselves. It also spares issues where a female-locked player is becoming a 'king'.
- His stats ended up making him a bit of a wimp for his level, especially when compared to many of the other Museum critters. I've bumped up his dex considerably, making him much more agile.
- I added links to the player consent check during victory for increase ease of use for mobile/mouse players.
- I've also added "Monkey" to the vore exclusion list, as we don't want him (as a unique foe) to get eaten by the player.
- I corrected a bunch of typos and have sent it along for activation. You can always make more additions and corrections to it going forward.