Re: Messorem Project: The Xeno Hive
Posted: Wed Oct 29, 2014 5:25 pm
I'm not sure I quite follow your explanation, but it seems you've got some kind of sequence. That said, I'm not sure your numbers for X are 100% correct. You often seem to be saying stuff like 'if yes, X = 3; if no, X + 1' but increasing X by one from its previous value would make it 3, resulting in the same value for both outcomes. Just keep an eye on them as you're working things out.
Things are somewhat clearer now in regards to Xera and Xoor, as I thought they came into the picture when the player agreed to sex with her. It's unfortunate the corruption of the offspring had to be dropped as it's a very intense level of transformation fetish, but making it compatible with the various other scenarios would complicate the work. We can revisit the possibility later, but leaving it for now will let work focus on main stuff first.
As I'd mentioned before, the player should probably get an altered version of the Xeno infection and not a specific Xeno Queen infection. There's a couple of reasons for this:
- Any offspring the player has would have the chance of being part of wholly 'Xeno Queen', which would get confusing if Xera and Xoor are supposed to be the successor offspring.
- The code for the game could get confused in some subroutines when searching for 'Xeno' and select the 'Xeno Queen' if it comes along it first.
- Conversion of the player from Xeno to Xeno Queen would be simple, only requiring that the variable affecting which is aspect is shown be set.
- Any further infection by Xeno would result in the Xeno Queen messages and description, saving a lot of trouble with that aspect and preventing potential conflicts.
- Players would not be able to saveword hack to get the Xeno Queen form without the quest, preventing possible errors and conflicts there as well.
- You can see an examples of this in the Female Husky with the Latex Husky alternate form or in the Feline with the Feline Matron alternate form. The stuff you've already got made for the transformation and infection can be kept from your Xeno Queen by adding them in a similar manner.
Things are somewhat clearer now in regards to Xera and Xoor, as I thought they came into the picture when the player agreed to sex with her. It's unfortunate the corruption of the offspring had to be dropped as it's a very intense level of transformation fetish, but making it compatible with the various other scenarios would complicate the work. We can revisit the possibility later, but leaving it for now will let work focus on main stuff first.
As I'd mentioned before, the player should probably get an altered version of the Xeno infection and not a specific Xeno Queen infection. There's a couple of reasons for this:
- Any offspring the player has would have the chance of being part of wholly 'Xeno Queen', which would get confusing if Xera and Xoor are supposed to be the successor offspring.
- The code for the game could get confused in some subroutines when searching for 'Xeno' and select the 'Xeno Queen' if it comes along it first.
- Conversion of the player from Xeno to Xeno Queen would be simple, only requiring that the variable affecting which is aspect is shown be set.
- Any further infection by Xeno would result in the Xeno Queen messages and description, saving a lot of trouble with that aspect and preventing potential conflicts.
- Players would not be able to saveword hack to get the Xeno Queen form without the quest, preventing possible errors and conflicts there as well.
- You can see an examples of this in the Female Husky with the Latex Husky alternate form or in the Feline with the Feline Matron alternate form. The stuff you've already got made for the transformation and infection can be kept from your Xeno Queen by adding them in a similar manner.