The way I picture it, the library is a small to mid-sized city library. It is nowhere near the size of the main branch at the Central Library, but it is still fairly large. While it has changed over time as the game's expanded, here's roughly how I picture the current iteration of the Grey Abbey Library.
Main floor:Most of the main church hall and ground floor has been converted into the library space. The main area the player occupies is mostly made up of the central hall. During the renovation, most of the old walls were knocked out, though a few rooms remain for uses aside from housing stacks of public books. Aside from the library stacks, there's a central open space for seating, tables for reading and working, as well as a public computer area (where the computer in the game is currently located). Aside from this main area, the vestry and some of the side rooms have been converted into semi-private rooms with larger tables for groups to work without disturbing those in the library or into office space and employees-only spaces for the librarians. At present, there's been no need to make these into actual rooms, though I have a few back-burner ideas which would use them. There has been the occasional scene (e.g. Fang + Sandra threesome) which occurs in the side rooms. I imagine Snow's converted another of these into her hangout/workshop and Bad Alexandra's pups use another as their personal hangout room. The employees-only spaces would include stuff like an office, the sorting room, the private stacks (for older, rarer and books viewable only by special request), a break/lunchroom, etc. There's also a non-functional public restroom. There's nothing of note at present in these spaces and areas such as the office and sorting room are presently loosely considered part of the ground floor library room in the game. For example, the computer in the game used to be described as located in the office, or at least behind the checkout counter.
2nd Floor:The second floor has much less floor space as compared to the ground floor. This is in part due to parts of the abbey only being a single story tall and the larger open space overlooking much of the ground floor's old main hall. The second floor is divided into three main parts: the second floor library area, the rafters and the attic.
- Second floor library: I imagine it to occupy about 60-75% of the second floor. Much of that space is converted from the living quarters of the old abbey, though a couple of the rooms still remain (one private room for public groups and a washroom). It is reached by a curving set of stairs leading to an initial balcony area overlooking the ground floor's more open spaces with the library stacks behind that. Unlike the ground floor, the second floor of the library has limited seating space. There is some comfortable seating by the balcony area next to the main stairs up; this is where Tehuantl and Bubble generally hang out. Aside from that, there are a few of those one-person
cubicle desks you see in libraries. These are placed individually or in pairs scattered around the second floor. Hayato squats by one of these, as he prefers to stay more out of sight due to his frightening appearance and his infection's general tendencies to mountain solitude.
- Rafters: The rafters occupy the open space overlooking the ground floor of the library beyond the balcony. They can be reached with a daring jump or by flyers. They branch off from the large, wooden pillars spaced within the old abbey's main hall and are interconnected by beams running north/south and east/west. Modern lighting is hung from these to illuminate the library during the evening and they probably once held old iron chandeliers before the remodeling. This is a space used in some descriptive scenes and is described as where Icarus is usually hanging out even though he's a 'ground floor' NPC.
- Attic: Past the rafters opposite the second floor library section is the attic. This is a small room (probably 5-10 meters deep) that is only accessible by a three story tall ladder or by crossing the rafters. It occupies a space above some of the employee-only areas like the office and was largely unknown or forgotten by the staff due to its inaccessibility. In the game, it is used as a secluded spot for the violent/guro content with Icarus and shouldn't be used for anything else to avoid conflicts.
Bunker:As Wahn suggests, this was probably built into the crypts beneath the old abbey, though it was probably expanded. Made during the Cold War, it was a driving factor in why the city/state went through the trouble and expense of converting the old abbey into a library in the first place. Having grown and expanded from the initial game, it is capable of housing at least a couple dozen people, though a number is never explicitly stated. It is accessed via a large steel locking door. It is probably about a story and a half in height, with a short set of iron stairs leading down from the door to the main floor. There's numerous rows of bolted down cots occupying much of the space. There's a (non-working) washroom, a storage room (supplies gone bad/consumed by the player before the game's start) and probably one or two other rooms, though no explicit mention is made of these in the game. I imagine the library's boiler room is also located down there, also unmentioned.
Wahn wrote:soul4hdwn wrote:then on a more modding direct question (the above is slanted in both general and dev question), isn't there a way to read how many npcs are in bunker?
-> the number of people in the Bunker <- (be aware that that counts the player too if he's inside)
Alternatively:
To count the the number of people in the bunker (not including the player and Velos), you can use:
- Code: Select all
the number of bunkered people
To count the the number of people in the library (not including the player, Velos and Trixie), you can use:
- Code: Select all
the number of booked people
Using these gives a direct count of the number of NPCs occupying the location, as Trixie is OOC and Velos is occupying the player.
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