 | Virtual item system allows easy storing of objects. |
 | No steps needed to save equipment and gear. |
 | Synthesis:
If you've played FF 11, then you've already experienced the basic idea. You
take two or more things, jumble them together with some elemental hoodoo,
and poof, something new!
You learn recipes from your skills. Are you good at survival? You may
already know how to make a tent! You can also pick up recipes from friends.
If they tell you, and you do it, and succeed, the recipe gets added to your
list automatically.
Synth skills are auto-raising. Make lots of daggers, see your blade and
smithing skills raise with time, making you better. Also, you get better at
specific items. If you make boatloads of brass daggers, you'll be able to
make them better than other kinds of daggers, far beyond your generic
smithing or blade skills.
ALL classes benefit. Thieves can make poisons. Acolytes can make holy
symbols and texts, fighters can make weapons, mages can make a WIDE variety
of magic doodads. You can cook, you can grow things, you can make outfits.
You can even _RAISE THE UNDEAD_!
Heretics aren't left out either. If you've played Arcanum, you'll recognize
some of these recipes. Make your own robotic friends, put together blinding
flashers, electrifying capacitors, and other feats of science gone wrong!
Best of all, the database that holds all these recipes can be expanded on a
moment's notice. New recipes are added daily, and you can make your own, if
you put in enough effort. |
 | Custom designed spell casting systems allows the weaving
of magic components to create spells to your needs on demand. Thousands of
possible spell combinations exist. You can study specific spell combinations
to become better and faster at your trademark spells.
Don't be restricted by pre-made spells! |
 | Experience point gaining and spending is all handled by
code. Don't wait for staff to handle your growth, spend your experience now! |
 | +Vote system allows players to reward players for quality
role-play. |
 | +queue system allows you to make requests of staff even
when offline and guarantee that you get answers. |
 | Make new skills, spells, and special abilities in game to
further customize your character. |
 | Automated +market handles all commodities. Buy steel,
silk, wine, and many more for direct use or synthesis purposes. Stats and
skills do count. |
 | Advanced airship code not only allows you to purchase a
ship, but to outfit it with various upgrades like airship engines, sails,
crew quarters, cannons, armor, and more! |
 | Fully functional faction system allows you and friends to
rally behind a cause. Factions get their own channel to chat and plot on as
well as bonuses to learning their specialty skills. |
 | Lifepaths:
 | Not sure how to spend your experience points? Unsure
exactly what skill to buy for your concept? Just find the lifepath
closest to your ideal and let it do the work! It will spend some or all
of your experience points, as you tell it to, and purchase
skills/specials/spells appropriate to its theme. |
 | Everything it buys gets a discount. You are rated in
every lifepath depending on how close you are to mastering it. |
 | Most lifepaths have secret skills that you can
unearth by mastering them. |
 | Be competitive, be the person with the highest rating
in your lifepath! |
|
 | +time code keeps track of weather and in character time,
as well as moon cycles, and even astrological cycles. Your magic can be
affected by the alignment of the stars above. |
 | Merit and Flaw system allows for further customization of
your character by buying special perks and foibles for your character to
profit/suffer from completely outside the scope of normal skills and stats.
Are you blind? Especially lucky? It's handled here. |
 | Trace command allows you to get to RP fast. No more
wondering how to reach someone, just trace them and follow the steps and
you're there! |
 | Fully automated hiding and sneaking code allows covert
types to stick to the shadows without letting anyone in on it, unless they
spot you of course. Stats and skills are accounted for. |
 | Language system not only jumbles your words but even goes
so far as to translate a large segment of words directly into their other
language for enhanced realism. |
 | Want help learning something? You have many options!
 | Read a book, either one written by another player, or
borrow one from the library. |
 | Get personally mentored by another player. |
 | Join a lifepath that offers the appropriate skill. |
 | Gain a tier(level) that offers the appropriate skill. |
|
 | Editplayer and Morph programs makes
keeping track of multiple descriptions a breeze. |
 | Code is constantly being added and updated! |
Quotes from Satisfied Players:
December 11, 2003 - Bradley does admit, "You guys really are
the most player-friendly bunch of admins I've ever encountered."
May 20th, 2003, from the Thank You board - I want to thank
Miria for putting up with ample whining and debating during a scene I kinda
participated in. She did a bang up job running it and keeping things right. So
popcorn and extra thanks to our friend Miria. - Golem
Connect
Now! (southerncross.mine.nu port 1234)