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Welcome to a whole new Southern Cross. A
world of silicon, iron, and you guessed it, blood. Tall buildings reach for the
heavens while man writhes in the lowest muck of his own filth. It's a digital
dark ages, and you're welcome to join the fun.
Time Line:
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1010 AH: Augustus Flagg, 37th descendant of Clan Nibelheim, assumes the
Emperor's throne in Wutai after a great time of public renewal and mysterious
weakening of the other clans. |
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1020 AH: After years of debate in the council
halls and a worsening condition in the outlying Wutai region, supposedly
because of financial troubles among the linchpin factories, council drafts an
in extremis amendment, giving industrial sectors much more freedom to produce
higher technology without previous confirmation. Across the waters, the
Followers of Mako are alerted to this condition, though hang back to
investigate before moving in. |
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1021 AH, 'Five Minute War': After opening seed factories in the outer regions
of Wutai, the industrial sectors comes through as promised, with the new
irrigation and seeding operations and procedures functioning marvelously. With
famine averted, the settlements settle back into quietness. And, on a mission
to uncover the secrets of the machine plants, an FoM (Followers of Mako) agent
barely escapes a running gunfight with re-fabricated BH technology and copied
FoM weaponry. The FoM decides to react, planting bombs in several of the
factories, which de-stabilize the farming region. Revolution begins now as the
industrial sector holds up their hands, smiles, and says that there is nothing
they can do. Driven by starvation, peasants revolt, and when the Council
drafts an army to suppress, the private companies of the Industrial sector
occupy the Imperial City. Holding the government hostage until a proclamation
can be drafted eliminating the council in favor of a 'democratically decided'
government, the Industrial sector restores farming service to the outlying
settlements.
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1023 AH: The FoM, seeing the results of their sabotage, holds off their plans
in order to investigate the source of the new technology that's holding power
in Wutai with bought-and-paid-for votes. Wutai slowly becomes a socialistic
dictatorship, with technology improving at a breakneck pace. FoM Agents
discover more and more signs of advanced technology, with precious agents
never coming back from investigations into the central Industrial plant of the Wutai Imperial City.
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1027 AH: Growing desperate, the FoM stages a night-time raid with three
separate platoons of Magitech armor, and is met by a superior force of
fortified artillery. The fight spills over into the surrounding city
alleyways, leaving much of the residential areas scorched with magic and
napalm. Pointing a finger straight towards the Capital, the President of Wutai
decries the Church's unholy combination of magic and technology. Church
leaders are aghast and eagerly try to seek out their own scapegoat; the FoM
retreats further in obscurity, pulling field agents to avoid discovery.
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1029 AH: Another war between Wutai and the Empire begins to seem like more and
more of a reality as Wutai Occupational Forces invade several Valente islands
on the fringe of the Empire's domain. Technology in Wutai has swung up towards
a 1950's state, with one particular Valente island, perilously close to the
economical center of the Empire's colony, vanishes in a fury of light.
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1031 AH: Emperor Highwind issues a state of emergency when the Wutai
Occupational Forces violently overtake the Barbarian Continent, hunting and
purging out the nomadic tribes while integrating select few captives into
little more than breeding stock with the world's first sub dermal implants and
brain modifications. Most are unsuccessful and only result in corpses, violent
psychopaths, or catatonic cases fit just for breeding. Worse, a few succeed.
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1033 AH: The Church, growing desperate, issues a proclamation legalizing the
use of technology and endorsing mechanics as Mother Gaia's 'Avenging
Children.' Still, Wutai technology makes it appearance in the hinterland of
the main continent, sufficiently supplied for a Sitzkrieg where open commerce
is conducted with villages far removed from Empire and Church influence.
Logistics is not a problem, but on the Wutai homeland, rationing is harshly
imposed 'for our overseas troops,' despite rocketing supplies in warehouses.
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1038 AH: Emperor Highwind and select members of his inner cabinet, as well as
a charming and annoyingly cute animal that fights with a bar stool, fly an
airship on a near-suicide mission into the Presidential Palace of Wutai. It is
rumored that fighting was intense, leading in the assassination of not the
President himself, but one of his elderly family members. The culmination of
the fight triggers a subatomic bomb kept in the basement of the palace. No
survivors reported.
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1041 AH: The Wutai Occupational Forces splinter without a strong leadership
element previously enjoyed. Fighting is fierce, but eventually the troops are
withdrawn to the Wutai homeland and the new colonies beginning on the
Barbarian continent. Though, Emperor Highwind never reappears, leaving no
heirs and fracturing an age-old line. Technology left from the war is slowly
assimilated into a distrustful culture, first in museums. And next by troops,
finding new uses for tank engines in drawing water and harvesting their
fields. Wutai becomes reclusive, cutting off all trade while further exploring
the Barbarian Continent.
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1070 AH: Trade resumes after decades of mistrust. The Empire little more than
a memory to the older citizens, the former cabinet of Emperor Highwind tries
to piece together the communication lines, but eventually, there are only
kings and vassal states. War is a common occurrence among the subjects of the
former Empire, as various Kings compete in trying to find the secrets of the
old Wutai war machines, while financing 'heretics' for their own, new
innovations. The Church loses ground quickly, instituting stricter
prohibitions against when to use technology, and also what one is allowed in
their daily life. Promises of reincarnation become more fanciful as the years
pass.
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1120 AH: Steam-driven carriages, pioneered by King Mercinus of Yevret,
decimate the armies of the Red Baron in a neighboring kingdom. More
importantly, the design is quickly stolen by spies of neighboring kingdoms.
Roads are rebuilt in what unintentionally becomes the first co-operative
effort of the feuding kingdoms in close to fifty years. Trade improves,
slowly, with further invigoration by the return of the Wutai trading
companies, offering a rich surplus in precision-made machine parts, which are
a welcome relief to the Kingdoms which have not yet discovered industrialism.
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1220 AH: Slowly introducing new methods and improvements to the various
kingdoms, and always at a higher cost than before, Wutai brings the remains of
the Empire up to an industrialized society, although one still deeply rooted
in agragarian commerce. Wutai merchants and traders use their wealth in order
to establish themselves into local politics. Soon, a few kingdoms become
plutocracies, with their merchant traders reinventing laws to favor
themselves. All traders seem, upon historical review, remarkably similar in
their methods; the 'Head Office' theory is a favorite among crackpots.
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1300 AH: The ambient levels of magic continued to slowly decline as the
planet, roused from Holy, finally slipped back into its slumbering and dormant
state. At about 1,300 AH, the planet gave a mighty earthquake, then fell
silent. 'Shock' casting became totally impossible, and innate magic became
increasingly difficulty with each passing decade. With public confidence
already shaken from the sudden magic drought of 1007, magic quickly falls in
popularity as it becomes more and more cumbersome and unwieldy.
It
was also at this time that the Northen lands became hospitable. With the magic
plugged up, gaia's wrath became, largely, a thing of the past.
By
coincidence or purpose, as the planet fell into slumber, animal hybrids across
the world found themselves giving birth to humans instead of other animals.
Social chaos swept sharply for a generation as the hybrid folk largely died
out. Some rare few blood lines resisted this shift, remaining hybridized to
this day. |
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1560 AH: The last vestiges of Monarchy have faded by this time period,
replaced by a merchant prince philosophy. The Unity Group, a faction of
intellectuals and scientists, push for a cohesive central government for the
central continent, with their efforts linking various cities and forgotten
villages together with the new Wireless Telegraph service. The Barbarian
Continent, long since domesticated, is reached by an overseas telephone call
in this year, sparking celebrations worldwide. Plans are made for an overseas
train track.
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1700 AH: The World Foundation convenes for the first time, and flexes it's
power as a co-operative law making body. Trade restrictions, across-the-board
health requirements, social security, and taxes are discussed, revises, and
accepted. International currency is suggested, voted upon, and passed, thus
reducing inflation and providing a stable foundation for the new economy to
build upon. Technology is the main product of many kingdoms, with agricultural
demands met and exceeded by wild margins with techniques pioneered by the
land-poor Wutai state. |
 | 1700-2000 AH:
Monsters became less of
a concern thanks to advanced weaponry in later years, but are still an
ever-present nuisance. No matter how many are wiped out in raids and sweeps,
more seem to sprout up wherever a city isn't residing.
Mages are a rare lot. Forced to use extreme measures to get enough energy to
fuel basic spells, few bother with it when technology offers an easy
alternative. Blood magic, sacrifices, or just reliance on physical objects
make magic working an inconvenient art.
The church, as a global power, has fallen. People still believe in god and
reincarnation and such, but they're not willing to put their lives on the line
for it anymore. To keep with the times, the church is a registered
corporation, offering religious services of all kinds to any clientele willing
to pay.
The city of Neo-Junon now rises with two tiers. The lower holds the working
lower class. Poor, living with pollution, and fighting for the right to live.
Above them, the coporate stiffs file through red tape, taken care of by the
four major corporations of the city.
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- Top Star, whose
corporate icon is an eight point star over a mountain range, is a firmly
entrenched force for shipping, security, and international banking. All the
city's money terminals are Top Star, and most of the cops are of the same
employ.
- GoGoCorp, whose icon
is a flamboyantly red masked man, specialized in 'personal enhancement'.
Cybernetics, biological engineering, and cloning are all offered. Be the
man, or woman, you always wanted to be.
- Herculean Arms,
sporting an icon of a massive barbell, beginning to bend in the middle, with
a blazing sun in the background, is most known for weapons design, advanced
energy sources, and armor/armored clothing.
- Daravon Ltd., The
fourth, and arguably lesser, of the controlling corps. Their icon is of a
very idealized scholar, stooped over an ancient scroll, however on the
scroll is a depiction of the online world. The best computers and integrated
systems come from Daravon.

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