Legacy Help Files Rules Stats

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Buy

+buyskill skill=amount
+buyskill skill/subskill=amount
+buyspecial special=amount

These commands increase your stats, skills or specials by the amount indicated.  
If the amount isnt set, the default is 1.
For subskills, you get two for the current cost.
Primary stats cost 50
For the rest, use +xpsheet to see how much one point will cost.
To raise primary stats, submit a +request.
For the rest, use +xpsheet to see how much one point will cost.


Coded-skills

Coded Skills - By Program

Initiative Program - Determines Combat Initiative, all subskills listed add to your initiative roll which increases your chance at moving sooner in combat.

Perception Alertness Alertness/Reactions Enhanced-Senses

Mumble/Whisper Program - This program is used for trying to hold a quiet conversation in a group of people.

Intelligence - Used by whisperer to thwart eavesdropping Subterfuge - Used by whisperer to thwart eavesdropping Subterfuge/Whisper - Used by whisperer to thwart eavesdropping Perception - Used by listener to eavesdrop Alertness - Used by listener to eavesdrop Alertness/Whisper - Used by listener to eavesdrop

Study Program (+Study) - Skills listed increase study points.

Lore Arcana Arcana/Research

Casting Program (+Cast)

Arcana/Shock - Used to resist mana shock from #shock casting. Arcana/Reserves - Increases Max MP Arcana/Awareness - Auto-Sense Program, Lets you ICly tell what magic is cast.

Ship Code (+ship)

Sailing/Steering - Used in Ship Code Sailing/Offensive - Used in Ship Code Sailing/Defensive - Used in Ship Code Sailing/Ramming - Used in Ship Code Sailing/Evasive - Used in Ship Code Sailing/Gunning - Used in Ship Code Air - Used in Ship Code for Magician speeding ship. Water - Used in Ship Code for Magician speeding ship. Empathy - Used in ship code to determine income from cargo hold Subterfuge - Used in ship code to determine income from cargo hold Streetwise - Used in ship code to determine income from cargo hold Politics - Used in ship code to determine income from cargo hold

Neo-Hide (+hide)

Stealth - +Hide Code Stealth/Hiding - +Hide Code Stealth/Stalking - +Hide Code Cloaking - +Hide Code Shroud - +Hide Code Rogue Tiers - +Hide Code

Alertness/Searching - +Search Code Enhanced-senses - +Search Code Alertness/QuickScan - +Search Code Rogue Tiers - +Search Code

Market Code (+Market) - Market Program, All skills listed make prices better.

Intelligence Stretwise Streetwise/Barter Business-Sense Merchant Tiers (Trader, Merchant, Upper Class, Noble)

Combat Code (+armor, +weapon, +brawl) - Skills/Subskills assumed to be used in combat code unless otherwise listed.

Athletics/Armor - Increases the weight you can wear Defense Defense/<Subskill> Melee Melee/<Subskill> Brawl Brawl/<Subskill> Ranged Ranged/<Subskill>

Medicine Code (+Medicine) - Used to increase HP Regeneration each day.

Medicine

Spell Buying Code (+buy - Mage Guild)

Arcana/Linguistics Linguistics/Arcana Linguistics/Writing

Synthesis Crafting (+synth)

Lore/Elemental Crystals - Increases Chances of success by 1% per 5 Points in Subskill Synthesization - Each point is +1% Chance to Raise and +1% it Raises by. Up to 25 Various Skills - Unlock Synthesis Recipes!

Crafting (+craft)

Various Crafts, Science, Lore, Farming, etc...

1 999 d Coded Skills - By Program

Initiative Program - Determines Combat Initiative, all subskills listed add to your initiative roll which increases your chance at moving sooner in combat.

Perception Alertness Alertness/Reactions Enhanced-Senses

Mumble/Whisper Program - This program is used for trying to hold a quiet conversation in a group of people.

Intelligence - Used by whisperer to thwart eavesdropping Subterfuge - Used by whisperer to thwart eavesdropping Subterfuge/Whisper - Used by whisperer to thwart eavesdropping Perception - Used by listener to eavesdrop Alertness - Used by listener to eavesdrop Alertness/Whisper - Used by listener to eavesdrop

Study Program (+Study) - Skills listed increase study points.

Lore Arcana Arcana/Research

Casting Program (+Cast)

Arcana/Shock - Used to resist mana shock from #shock casting. Arcana/Reserves - Increases Max MP Arcana/Awareness - Auto-Sense Program, Lets you ICly tell what magic is cast.

Ship Code (+ship)

Sailing/Steering - Used in Ship Code Sailing/Offensive - Used in Ship Code Sailing/Defensive - Used in Ship Code Sailing/Ramming - Used in Ship Code Sailing/Evasive - Used in Ship Code Sailing/Gunning - Used in Ship Code Air - Used in Ship Code for Magician speeding ship. Water - Used in Ship Code for Magician speeding ship. Empathy - Used in ship code to determine income from cargo hold Subterfuge - Used in ship code to determine income from cargo hold Streetwise - Used in ship code to determine income from cargo hold Politics - Used in ship code to determine income from cargo hold

Neo-Hide (+hide)

Stealth - +Hide Code Stealth/Hiding - +Hide Code Stealth/Stalking - +Hide Code Cloaking - +Hide Code Shroud - +Hide Code Rogue Tiers - +Hide Code

Alertness/Searching - +Search Code Enhanced-senses - +Search Code Alertness/QuickScan - +Search Code Rogue Tiers - +Search Code

Market Code (+Market) - Market Program, All skills listed make prices better.

Intelligence Stretwise Streetwise/Barter Business-Sense Streetwise/Marketplace Subterfuge/Fast Talking Etiquette/Common

Combat Code (+armor, +weapon, +brawl) - Skills/Subskills assumed to be used in combat code unless otherwise listed.

Athletics/Armor - Increases the weight you can wear Defense Defense/<Subskill> Melee Melee/<Subskill> Brawl Brawl/<Subskill> Ranged Ranged/<Subskill>

Medicine Code (+Medicine) - Used to increase HP Regeneration each day.

Medicine

Spell Buying Code (+buy - Mage Guild)

Arcana/Linguistics Linguistics/Arcana Linguistics/Writing

Synthesis Crafting (+synth)

Lore/Elemental Crystals - Increases Chances of success by 1% per 5 Points in Subskill Synthesization - Each point is +1% Chance to Raise and +1% it Raises by. Up to 25 Various Skills - Unlock Synthesis Recipes!

Crafting (+craft)

Various Crafts, Science, Lore, Farming, etc...


Sheet

Type +sheet to see your stats. If you happen to be a staffer, you can +sheet (name) to view someone else's stats. Also try +sheet2 with the same syntax to see your own stats in descriptive format instead of number.


Xp

Only two commands for dealing with XP:

+xp
  See how many votes/XP you have
+vote (someone):Give someone else XP for RPng well.

You get 4 votes every day. The list of who you voted for clears every 3 days Voting for someone already on your list results in them getting very little extra XP

+buyskill
  This command will let you spend JP on raising or purchasing a basic skill from your current job.
+buyspecial
  This command lets you buy magic talents from your current job.


Xpsheet

Simply type +xpsheet to get a rundown of the XP costs of all basic skills and any special skill that you either have, or have cap for. Staffers can +xpsheet (name) to see someone elses XP sheets. Extra Paremeters, You can append #spam and/or #caps for more information. spam will make it display ALL the special skills in the system and caps will instead of showing cost will instead show current value and maximum rating of each special skill. New: You can now +xpsheet #profession=a profession, to see all the specials offered by it and their current cost.

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