Victory Points
From SCross
[edit]
What to spend Victory Points on
Favor Types
- Mounts - Chocobo for your troops to ride into battle on.
- Blessings - Magical charms that a PC can use during combat without slowing the unit down. One use.
- Equipment - Gear for your unit to better there abilities.
| Mount | Cost | Description |
|---|---|---|
| Average Chocobos | 20 | Units is now mounted. Unit movement becomes fast. |
| Quality Chocobos | 50 | Unit is now mounted. unit movement becomes Rapid |
| Black Chocobo | 40 | Unit must have chocobo. Unit gains the flying ability. |
| Red Chocobo | 40 | Unit must have chocobo. Unit gains the mountain home ability. |
| Blue Chocobo | 40 | Unit must have chocobo. Unit gains the river home ability. |
| Green Chocobo | 40 | Unit must have chocobo. Unit gains the forest home ability. |
| Blessings | Cost | Description |
|---|---|---|
| Haste | 10 | Unit movement increases one step for 1d10 rounds |
| Protect | 10 | Unit Defense is doubled for 1d10 rounds |
| Shell | 10 | Unit Magic Defense is doubled for 1d10 rounds |
| Amaze-People | 10 | See Footnote 1 |
| Quick | 20 | Unit gains one extra action for 1d5 rounds |
| Regen | 15 | Unit recovers 1d5% HP per round for 1d10 rounds |
| Poison | 10 | See Footnote 2 |
| Dark | 10 | See Footnote 3 |
| Mute | 15 | See Footnote 4 |
| Equipment | Cost | Description |
|---|---|---|
| Above Average Weapons | 15 | Unit deals 20% more damage |
| Quality Weapons | 40 | Unit deals 40% more damage |
| Magical Weapons | 30 | Unit damage type becomes Magic |
| Artifact Weapons | 100 | Unit deals double damage |
| Above Average Armor | 15 | Unit receives 20% less physical damage |
| Quality Armor | 40 | Unit receives 40% less physical damage |
| Magical Armor | 30 | Units receives 50% less magical damage |
| Artifact Armor | 100 | Unit receives 75% less physical and magical damage |
| Minor Focii | 20 | Unit deals 20% more magical damage |
| Average Focii | 50 | Unit deals 40% more magical damage |
| Ancient Focii | 100 | Unit deals double magic damage |
| Dragoon Boots | 30 | See Footnote 5 |
| Genji Gloves | 50 | Unit gains one action |
| Sprint Shoes | 20 | Unit cannot be mounted. Unit movement increases by one space. |
Footnotes --
1: (Amaze-People Blessing)
All allied units within two spaces of the user have a 50% chance of improving morale one step. All enemy units within two spaces of the user have a 50% change of having morale drop one step.
2: (Poison Blessing)
One enemy unit within two spaces of the user becomes poisoned for 1d10 rounds. Each round a poisoned unit loses 1d5% HP.
3: (Dark Blessing)
One enemy unit within two spaces of the user becomes blinded for 1d10 rounds. While Dark is in effect, the unit deals 75% less physical damage.
4: (Mute Blessing)
One enemy unit within three spaces of the user becomes muted for 1d10 rounds. While Mute is in effect, the unit deals 75% less magical damage.
5: (Dragoon Boots)
Unit cannot be mounted. Unit may move as though it had the Flying ability. If it does, the unit may do nothing on the next turn. If, at the end of that turn, they are next to a unit they may attack that unit, dealing 50% more damage.
Back to Mass Combat or Main Page

