Lord Yeti

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The yeti, the legendary abominable Snow Man. A warrior in the service of Shiva, whose duty is to protect the glacier and snows of the upper mountain peaks. To give aid to travellers in the mountains and arctic wastes of the forbidden continent.

Once he was the Guardian of the Valley of Mogs. Protecting the innocent creatures who lived within. Eventually however man came, Mages and Warriors and Yeti complacent and distracted by his wordly desires did not react in time to stop them. The Mogs where enslaved, transposed from their home and safety and put to work across the world.

In Penance Lord Yeti now walks the world and Blizzana, never resting, constantly on guard against those who would explore and disrupt the hidden splendours of ice. Sworn to Queen Shiva as warrior and bondsman he is a gruff, unfriendly soul though he will deal with summoners who approach him and seek him out across the vast cold of his regular haunts out of respect.

To find him a Summoner must search the ice fields of Blizzana or the upper reaches of mountains capped in snow and that have at least one Glacier present. With a successful Stamina+Survival+Survival/Arctic check.

Successes are cumulative over 4 days with a total of 45 needed to track him down.

Spell Effect

Those who successfully pact Lord Yeti may summon him, he will appear to attack the enemies of the summoner and commit 300 HLpiercing Physical Damage against any one target.

It takes an ATB charge of -500 for a summoner summoning Yeti.

Spirit Channeller Effect

The Spirit Channeller who has pacted Lord Yeti may call upon him, they will find their arms growing white fur and transforming into those of Lord Yeti, complete with claws.

They get a +5 to all Brawling checks and may add an additional 20% damage onto all Brawling attacks whilst this pact is in effect. It also may not be dismissed for 72 hours after summoning, as Lord Yeti stays with and infuses the summoner with his power.


Prerequisites

Ice Summon 10, Archetype Summon 10


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