Gambler

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Contents

Description

Roll the dice and take a chance. Gamblers leave success or failure to the fates, with specials and magic that can spell disaster or fortune for his friends and allies. The problem is, the Gambler can rarely decide which one gets the benefit.

Requirements

Mundane at level[ 2]
Rogue at level[ 3]

Skills

Alertness to 15
Arcana to 10
Defense to 15
Etiquette to 10
Performing to 15
Streetwise to 20
Subterfuge to 20

Specials

Gambit to 25
Quadruple-Gambit to 25
Lady's-Fury to 1
Lady's-Wrath to 1
Slots to 25
Coin-Toss to 25
Amaze-People to 15

Modifiers

MP Mod:100%
HP Mod:100%
When losing a health level, +dice 1d10. If 10, ignore damage, if 1, take damage again after health level loss. If 2-9, treat normally. This bonus cannot be declined.

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