Gambler
From SCross
Contents |
[edit]
Description
- Roll the dice and take a chance. Gamblers leave success or failure to the fates, with specials and magic that can spell disaster or fortune for his friends and allies. The problem is, the Gambler can rarely decide which one gets the benefit.
[edit]
Requirements
[edit]
Skills
- Alertness to 15
- Arcana to 10
- Defense to 15
- Etiquette to 10
- Performing to 15
- Streetwise to 20
- Subterfuge to 20
[edit]
Specials
- Gambit to 25
- Quadruple-Gambit to 25
- Lady's-Fury to 1
- Lady's-Wrath to 1
- Slots to 25
- Coin-Toss to 25
- Amaze-People to 15
[edit]
Modifiers
- MP Mod:100%
- HP Mod:100%
- When losing a health level, +dice 1d10. If 10, ignore damage, if 1, take damage again after health level loss. If 2-9, treat normally. This bonus cannot be declined.
Back to Jobs

