Fenrir

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Master of the wild. Fenrir is often projected as a huge wolf, and has apparently grown to like it. He's simple, straightforward, and pretty bloodthirsty. He is not however easy to catch up with, any summoner trying to speak with him in persuit of knowledge of pact must first track him down and then catch up to him.

To track down Fenrir a summoner needs to be able to prove they can live in the wild by tracking him down. He could be anywhere within the realm, from up to an hour to over a day away from where the summoner first arrives in Pangaea.

A summoner needs to check these following rolls twice. The summoner needs at least 5 successes the first time around to locate the trail and at least e successes on the second set of rolls to follow the trail.

Perception+Alertness+Alertness/Searching

&

Perception+Survival+survival/Judge decides based on terrain

Once the summoner is within sight of Fenrir they must then catch up to him, for when he sees them coming he will start to run, his test for only those who are physically fit and can handle the wild are worthy of his pact, summoners should expect to roll the following skills several times to catch up to him as he leads them on a run and assault course over the land.

Stamina+Athletics+Athletics/Running

Stamina+Athletics+Athletics/Jumping

Stamina+Athletics+Athletics/Climbing

Stamina+Athletics+Athletics/Swimming


Prerequisites: Archetype-Summon 5, Earth-Summon 5,

Teaches: Terrestrial-Rage


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