Engineer

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Contents

Description

Masters of rifle and technology. They are quite rounded with survival and combat ability employed when not in the labs.

Requirements

Archer at level [3]
Tinkerer at level [3]

Skills

Ranged to 25
Science to 25
Survival to 15
Riding to 15
Defense to 10
Lore to 20
Security to 20
Arcana to 5
Crafts to 25

Specials

Make-Plan to 25
Construct-Gadget to 25
Control-Technology to 15
Diagnose to 25
Know-Book to 10
Magitech to 10
Mix to 10
Synthesization to 25
Use-Item to 25
Scan to 25
Trickshot to 25
Mining to 15
Harvesting to 3
Craft Skill to 4

Modifiers

MP Mod: 100%
HP Mod: 100%
When examaning unknown technology, there is a flat 10% chance of discovering how to replicate it. This can only be rolled once per particular technology, ever. Does not apply to fellow engineer creations. Gains full effect of gadgets.

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