Elemental

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Description: Usually non-sentient, manifestations of pure elemental energy can take on most any form. Most common are the 'basic' elements of air, earth, fire and water, though lightning, white, and black can also manifest into living avatars. PCs with this archetype are assumed sentient.


Advantages:


Elemental: You are considered an elemental being for all specials or spells that consider such.

Elementally focused: +100% resistance to your own element. If your element has an opposite, -100% resistance vs it.(Fire/ice, air/earth, black/white, water/lightning)

Elemental Talent: Any special skill, weapon ability, spell, or effect that you cause that uses your own element is enhanced by 25% in any numeric way possible.

Spiritual Simplicity: Spirits of your alignment will react favorably to you as a simple matter of fact. Ifrit has little reason to not react kindly to fire elementals. Unfortunately, spirits of your opposing element will react very poorly to your presence.


Disadvantages:

Spirit: You can be banished or warded as a spirit, but you may not be damaged or harmed as one. Attempts to trap you fail if you can come into contact with your native element, which you can escape through.

See Above: Other weaknesses above


Rarity: Unique(Sentient, IE, PC), Rare(Nonsentient NPC)

Homeland: Any


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