Character Generation

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'Character Generation


After you get a login (connect to southerncross.mine.nu port 1234 as a guest, then type request), and you are logged in as your new character, type +chargen. This will set all your primary stats to 1 and prepare you to start fleshing out your character.


Contents

Primary Stats


Primary stats go from 1(crippled) to 25(Olympic gold medal) with 12 being average. At character generation, you are limited to raising to 20, and lowering to 8.



Strength


Your physical ability to move things around and exert force. Swinging a sword hard, pounding metal with a hammer, moving rocks, and other physical exertions require strength. Wearing heavy armor also requires strength and stamina.


Dexterity


Flexibility, speed, agility. A character with high dexterity will show an aptitude with juggling, swinging swords accurately, dancing, and other feats of agility.


Stamina


Toughness, Health. Stamina determines how much abuse a character can take before becoming seriously injured. It also determines how much endurance the character has during long or hard activities before growing tired. Willpower can sometimes extend stamina (pushing yourself past your limit).


Perception


Your ability to notice things quickly and thoroughly. Sherlock holmes had a high perception. Snipers and bowmen also need high perception to have good aim. It is much like the mental version of Dexterity.


Intelligence


Your ability to think things through logically to a reasonable conclusion. This does not denote how quickly you come to the conclusion, which is a combination of Intelligence and Perception, but more of how accurate your conclusions tend to be. It is much like the mental version of Strength.


Willpower


Your ability to resist mental tampering and mental fortitude. A person with high willpower can ignore impulses to flee and tend to take things head on with little hesitation. It can also be a measure of how stubborn someone is. It is much like the mental version of Stamina


Magery


Your connection to the ambient magic of the world. Those with high magery have the potential to become very powerful mages. This is not to say that all high magery people fall into this line as becoming a mage is a long and costly endeavor. By the same token, there are many with little natural 'talent' for magic, who become very powerful in their own right.


Charisma


A combination of physical appearance, likability, force of personality, and ability to convince others to see things your way. Priests, charlatans, 'That nice guy' and others are heavy with this stat.


When defining these primary stats (+set stat=new amount), you have 36 points to spend, raising them above 8. Any points unspent allow you to later purchase merits without the usual requirement of flaws.


Job


You should now select a starting job via +job (The job you want)


Profession


A basic job that has many other jobs under it with multiple Branches of choices.


Fighter


Masters of war and combat. They excell in melee and brawled fighting. Some train in the fine art of leading others into battle, acting as generals and captains in huge battle campaigns.


Acolyte


Followers of the church, their powers vary from the protective Paladins, to excorcists, sermonizing Missionaries, and blessing priests.


Mage


Weavers of the latent energy of the planet. They can manipulate the energy into many complex and wondrous spells. Their path can be said to be the hardest to yield fruit from, but they are the largest fruits.


Rogue


Skirting along the edges of society, Rogues tend to be outlaws and miscreants. Experts at ranged weaponry, thievery, and stealth.


Mundane


The gears of the machine. The Overwhelming majority of the populace is made up of Mundanes. They can fight, cast spells, hide, sneak, pray, but not as well as anyone else who is more specialized. They excel in basic skills.


Monster


Despised, reviled, and hunted. Monsters are said, religiously, to be souls so darkened or burdened that they could not reincarnate properly. The only way to put them out of their misery is by death, allowing them another chance. Monsters boast a wide variety of innate abilities. Non-humans begin play with 30 JP in the Monster job, the lucky devils.


  • As you gain JP in a job, the job will gain levels(1 per 50 JP). These levels will unlock further jobs, with more powerful abilities and higher possible ratings in existing abilities. Some advanced jobs will require multiple job levels(Like requiring 3 levels in black mage, 2 in monk, and 4 in knight).

Skills


Now that you've set your Primary Stats and chosen a Profession, you may type +finish. You are now ready to start spending JP! You received 50 of it just for being there. Type +rpinfo (your starting job) to see what skills your job offers. These are the skills you can raise, and the maximum you can raise it to while in this job is also listed.


Basic Skill


A skill that can be learned normally. Anyone can learn any basic skill, given some time to figure things through. They have no inherent supernatural or magical ability of their own, but can be quite powerful if put to intelligent use. Examples: Brawl, Melee, Politics, Homekeeping. Skills go from 1-25


Subskill


A subskill is a more specific version of a basic skill and has the same limitation of 1-25. A rating in a subskill is usually added into any roll involving the basic skill that applies. For example, if you swing a sword at someone, your roll will be Dexterity+Melee+Melee/Swords to hit them. Subskills are very important for rounding out a character, and getting high rolls otherwise impossible to get.


Special Skill


Special skills are magical and/or rare abilities that are difficult to learn on ones own and tend to be taught as part of a Profession. Special skills are limited based on what jobs you choose to buy, and your current level in your Profession.


Commands


+buyskill


Used to buy basic skills. type +buyskil (basic skill)=(amount to buy). For example, +buyskill Crafts=5 will try to purchase 5 points of Crafts. To purchase a Subskill, type +buyskill (basic skill)/(subskill)=amount. In this case, subskills come at a 2 for 1 bonus. If you enter 2, you'll get 4 points of the subskill. Note: +buyall will interchangably work for +buyskill, +buyspecial, or +buytier.


+buyspecial


Works just like +buyskill, only for special skills, there are no subskills for special skills. Note: +buyall will interchangably work for +buyskill, +buyspecial, or +buytier.


+xpsheet


Shows how much it will cost to raise various things, including basic and special skills. For a complete listing, type +xpsheet #spam.


+job


This command has several uses. Typed alone, it shows all the JP you have gained in all jobs you have unlocked(which also shows you which jobs you have unlocked). You can also +job (a job) and switch to that job. You may switch jobs as often as you want, but you gain more JP if you remain in the same job from day to day. When buying specials and skills, you always spend JP from your current job, and obey the limits of that job. To spend JP from another job, it must be switched to first.

Tips


You may want to get Linguistics/Writing if your character can read and write. Science/Mathematics or Lore/Mathematics is useful if you can do more than count things.

Merits and Flaws

You may have up to 20 points of merits and flaws. In order to have a merit, an equal or greater number of points of flaws must be purchased first. Humans get 5 points towards this without taking any flaws, lucky devils.

Finishing!


You thought you were done, didn't you? There's one last little thing to do. You have to write a background. Pull up your favorite word processor (or notepad) and start typing up about your character. Here are some questions you may want to answer


    • 1. Where are you from?
    • 2. What were your parents like? What did they teach you? Are they still Alive? How are your feelings towards them?
    • 3. What was your childhood like?
    • 4. What are your long term goals?
    • 5. What are your short term goals?
    • 6. Why did you come to Highwind Point, and how long have you been here?
    • 7. If you were born here, why did you stay?
    • 8. What do you think of Highwind Point?
    • 9. What do you think of the Empire?
    • 10. What do you think of the church?
    • 11. What do you think of Monsters?
    • 12. What do you think of Mages?
    • 13. What do you think of Law & Order?
    • 14. What do you think of the Caste System?
    • 15. What do you think of magic? of mages? of the mages guild?


When writing your background you do not have to answer ~all~ these questions, some may not be applicable. Do not, however, just fill in answers to the questions listed and send those in. Lastly, add in the merits and flaws you like at the bottom, and explain why you have them, backed by your BG. All Backgrounds should be sent to BGReview@groups.yahoo.com

Bear in mind that in order to include another character in your background, you must acquire that character's permission. Likewise, people planning on being members of a noble family will need the permission of the head of that family.


      • It is also possible to ask for an interview, rather than writing a background. In this case you will need to describe, in detail , your character concept to an available member of staff. it will then be considered for approval.




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